ResumeRelated Experience


About Me

Thanks for visiting my web space. I'm a Game Developer that has contributed to the development of fourteen finished products on several different platforms. I say I'm a game developer rather than designer because I not only design games, I implement content and oversee their development as well. One of my proudest achievements is creating an independent adventure series that has been translated into five languages and sold around the world since its release in 2005.

I have a passion for gaming that began with the Atari 2600. From there I had every game system that came out and then made the big leap from player to developer. It's been 17 years since I began my first game and every experience on every project I've been fortunate enough to work on has only made my love of the game development process that much stronger.

In addition to many roles in various design positions, I've held several production positions as well. When people ask which I prefer, I tell them I love them both. As a Designer/Creative Director I focus on the game from a creative standpoint while keeping schedules and milestone dates in mind. As a Producer I focus on the project as a whole, keeping global communication open and making sure each person on the team has what they need to excel in their job. While very different roles, both have been very enjoyable as they contribute to a great end product.

Please visit my resume, portfolio and related experience pages for more details about me and my professional experience.

Visual Portfolio Links:


Command and Conquer 2: Yurie's Revenge


Delaware St. John 3: The Seacliff Tragedy